“The movie provides an interesting contrast to the Half Life model of Fallingwater built by Kasperg. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution”
Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation
July 25th, 2008 3d
No Responses to “Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation”
Comments are closed.














